The Little Prince
Pathfinder Roleplaying Game: Advanced Player's Guide
Doctor Who: Where's the Doctor?
Doctor Who: When's the Doctor?
Pathfinder Player Companion: Quests & Campaigns
The Ultimate Hitchhiker's Guide to the Galaxy
The Hitchhiker’s Guide to the Galaxy Seconds before the Earth is demolished for a galactic freeway, Arthur Dent is saved by Ford Prefect, a researcher for the revised Guide. Together they stick out their thumbs to the stars and begin a wild journey through time and space. The Restaurant at the End of the Universe Facing annihilation at the hands of warmongers is a curious time to crave tea. It could only happen to the cosmically displaced Arthur Dent and his comrades as they hurtle across the galaxy in a desperate search for a place to eat. Life, the Universe and Everything The unhappy inhabitants of planet Krikkit are sick of looking at the night sky– so they plan to destroy it. The universe, that is. Now only five individuals can avert Armageddon: mild-mannered Arthur Dent and his stalwart crew. So Long, and Thanks for All the Fish Back on Earth, Arthur Dent is ready to believe that the past eight years were all just a figment of his stressed-out imagination. But a gift-wrapped fishbowl with a cryptic inscription conspires to thrust him back to reality. So to speak. Mostly Harmless Just when Arthur Dent makes the terrible mistake of starting to enjoy life, all hell breaks loose. Can he save the Earth from total obliteration? Can he save the Guide from a hostile alien takeover? Can he save his daughter from herself? The Ultimate Hitchhiker's Guide: Five Complete Novels and One Story
The Hitchhiker’s Guide to the Galaxy Seconds before the Earth is demolished for a galactic freeway, Arthur Dent is saved by Ford Prefect, a researcher for the revised Guide. Together they stick out their thumbs to the stars and begin a wild journey through time and space. The Restaurant at the End of the Universe Facing annihilation at the hands of warmongers is a curious time to crave tea. It could only happen to the cosmically displaced Arthur Dent and his comrades as they hurtle across the galaxy in a desperate search for a place to eat. Life, the Universe and Everything The unhappy inhabitants of planet Krikkit are sick of looking at the night sky– so they plan to destroy it. The universe, that is. Now only five individuals can avert Armageddon: mild-mannered Arthur Dent and his stalwart crew. So Long, and Thanks for All the Fish Back on Earth, Arthur Dent is ready to believe that the past eight years were all just a figment of his stressed-out imagination. But a gift-wrapped fishbowl with a cryptic inscription conspires to thrust him back to reality. So to speak. Mostly Harmless Just when Arthur Dent makes the terrible mistake of starting to enjoy life, all hell breaks loose. Can he save the Earth from total obliteration? Can he save the Guide from a hostile alien takeover? Can he save his daughter from herself? Divine Comedy
Pride and Prejudice and Zombies: The Classic Regency Romance - Now with Ultraviolent Zombie Mayhem!
So begins Pride and Prejudice and Zombies, an expanded edition of the beloved Jane Austen novel featuring all-new scenes of bone-crunching zombie mayhem. As our story opens, a mysterious plague has fallen upon the quiet English village of Meryton—and the dead are returning to life! Feisty heroine Elizabeth Bennet is determined to wipe out the zombie menace, but she’s soon distracted by the arrival of the haughty and arrogant Mr. Darcy. What ensues is a delightful comedy of manners with plenty of civilized sparring between the two young lovers—and even more violent sparring on the blood-soaked battlefield. Can Elizabeth vanquish the spawn of Satan? And overcome the social prejudices of the class-conscious landed gentry? Complete with romance, heartbreak, swordfights, cannibalism, and thousands of rotting corpses, Pride and Prejudice and Zombies transforms a masterpiece of world literature into something you’d actually want to read. Blaze: A Novel
Pathfinder Online: Thornkeep
D&D Gamma World Roleplaying Game: A D&D Genre Setting
Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here. The D&D® Gamma World™ Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness. Against a nuclear backdrop, heroic scavengers search crumbled ruins for lost artifacts while battling mutants and other perils. This product is a complete, stand-alone roleplaying game that uses the 4th Edition D&D Roleplaying Game system as its foundation. It appeals to D&D players as well as gamers interested in fantasy science fiction set in a bizarre, post-apocalyptic world. Game components: • 160-page book with rules for character creation, game rules, and an adventure • 2 sheets of die-cut character and monster tokens • 2 double-sided battle maps • Cardstock character sheets and mutation power cards • Mutation power card deck • Loot power card deck D&D Gamma World Expansion: Legion of Gold
The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain. This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented herein can also be pulled over and used in the Dungeons & Dragons Fantasy Roleplaying Game. This product includes: • 160-page adventure book, including new mutant monsters • 4 sheets of die-cut mutant monster tokens • A fold-out battle map Jaws
My New Orleans: The Cookbook
Bite by bite John Besh brings us New Orleans cooking like we've never tasted before. It's the perfect blend of contemporary French techniques with indigenous Southern Louisiana products and know-how. His amazing new offering is exclusively brought to fans and foodies everywhere by Andrews McMeel. From Mardi Gras, to the shrimp season, to the urban garden, to gumbo weather, boucherie (the season of the pig), and everything tasty in between, Besh gives a sampling of New Orleans that will have us all craving for more. The boy from the Bayou isn't just an acclaimed chef with an exceptional pallet. Besh is a chef with a heart. The ex-marine's passion for the Crescent City, its people, and its livelihood are main courses making him a leader of the city's culinary recovery and resilience after the wrath of Hurricane Katrina. What People Are Saying John Besh is one of the best American chefs of his generation. His extensive knowledge of true Louisiana dishes and traditions adds tremendous credibility to his writing. —Paul Prudhomme, chef and owner of K-Paul's Louisiana Kitchen Magic Seasoning Blends In his definitive tome, My New Orleans, John Besh captures the true, sweet, and honest voice of a clarinet playing the jazzy song of one of our most deliciously exclusive regional American kitchens. —Mario Batali, Iron Chef, restaurateur, author This book is an act of soul. Maestro Besh lives the life he cooks; he doesn't just tell us how to prepare Louisiana favorites, he teaches us what these dishes mean, with an emphasis on how hospitality can enrich civilization. —Wynton Marsalis, musician John will take you into the heartland of the South, rich with traditions, stories, and of course, its amazing cuisine! —Daniel Boulud, chef, restaurateur, and author A portion of the proceeds from the sale of this book will be donated to Cafe Reconcile, a New Orleans-based non-profit organization dedicated to providing at-risk youth an opportunity to learn life and interpersonal skills, and operational training for successful entry into the hospitality and restaurant industries. Zoo City
Zinzi has a Sloth on her back, a dirty online 419 scam habit – and a talent for finding lost things. But when her latest client, a little old lady, turns up dead and the cops confiscate her lastpaycheck, she’s forced to take on her least favourite kind of job: missing persons An astonishing second novel from the author of the highly-acclaimed Moxyland. FILE UNDER: Modern Fantasy [Black Magic Noir / Pale Crocodile / Spirit Guardians / Lost Stars] From the Paperback edition. Coming Back Stronger: Unleashing the Hidden Power of Adversity
The Zombie Survival Guide: Complete Protection from the Living Dead
Top 10 Lessons for Surviving a Zombie Attack 1. Organize before they rise! 2. They feel no fear, why should you? 3. Use your head: cut off theirs. 4. Blades don’t need reloading. 5. Ideal protection = tight clothes, short hair. 6. Get up the staircase, then destroy it. 7. Get out of the car, get onto the bike. 8. Keep moving, keep low, keep quiet, keep alert! 9. No place is safe, only safer. 10. The zombie may be gone, but the threat lives on. Don’t be carefree and foolish with your most precious asset—life. This book is your key to survival against the hordes of undead who may be stalking you right now without your even knowing it. The Zombie Survival Guide offers complete protection through trusted, proven tips for safeguarding yourself and your loved ones against the living dead. It is a book that can save your life. World War Z: An Oral History of the Zombie War
The Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. World War Z is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years. Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War. Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, “By excluding the human factor, aren’t we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn’t the human factor the only true difference between us and the enemy we now refer to as ‘the living dead’?” Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission. Eyewitness reports from the first truly global war “I found ‘Patient Zero’ behind the locked door of an abandoned apartment across town. . . . His wrists and feet were bound with plastic packing twine. Although he’d rubbed off the skin around his bonds, there was no blood. There was also no blood on his other wounds. . . . He was writhing like an animal; a gag muffled his growls. At first the villagers tried to hold me back. They warned me not to touch him, that he was ‘cursed.’ I shrugged them off and reached for my mask and gloves. The boy’s skin was . . . cold and gray . . . I could find neither his heartbeat nor his pulse.” —Dr. Kwang Jingshu, Greater Chongqing, United Federation of China “‘Shock and Awe’? Perfect name. . . . But what if the enemy can’t be shocked and awed? Not just won’t, but biologically can’t! That’s what happened that day outside New York City, that’s the failure that almost lost us the whole damn war. The fact that we couldn’t shock and awe Zack boomeranged right back in our faces and actually allowed Zack to shock and awe us! They’re not afraid! No matter what we do, no matter how many we kill, they will never, ever be afraid!” —Todd Wainio, former U.S. Army infantryman and veteran of the Battle of Yonkers “Two hundred million zombies. Who can even visualize that type of number, let alone combat it? . . . For the first time in history, we faced an enemy that was actively waging total war. They had no limits of endurance. They would never negotiate, never surrender. They would fight until the very end because, unlike us, every single one of them, every second of every day, was devoted to consuming all life on Earth.” —General Travis D’Ambrosia, Supreme Allied Commander, Europe Pathfinder Roleplaying Game: Core Rulebook
Pathfinder Roleplaying Game: The Pathfinder Bestiary
Pathfinder Roleplaying Game: Ultimate Magic
Painting in the South, 1564-1980
Galatoire's: Biography of a Bistro
If Chins Could Kill: Confessions of a B Movie Actor
Life is full of choices. Right now, yours is whether or not to buy the autobiography of a mid-grade, kind of hammy actor. Am I supposed to know this guy? you think to yourself. No, and that's exactly the point. Bookstores are chock full of household name actors and their high stakes shenanigans. I don't want to be a spoilsport, but we've all been down that road before. Case in point: look to your left - see that Judy Garland book? You don't need that, you know plenty about her already - great voice, crappy life. Now look to your right at the Charlton Heston book. You don't need to cough up hard-earned dough for that either. You know his story too - great voice, crappy toupee. The truth is that though you might not have a clue who I am, there are countless working stiffs like me out there, grinding away every day at the wheel of fortune. If Chins Could Kill: Confessions of a B Movie Actor is my first book, and I invite you to ride with me through the choppy waters of blue collar Hollywood. Okay, so buy the damned book already and read like the wind! Best, Bruce Campbell P.S. If the book sucks, at least there are gobs of pictures, and they're not crammed in the middle like all those other actor books. Ready Player One
It’s the year 2044, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them. For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. A world at stake. A quest for the ultimate prize. Are you ready? D&D 1st Edition Premium Dungeon Masters
D&D 1st Edition Premium Monster Manual
D&D 1st Edition Premium Players Handbook
The Hunger Games
Catching Fire
Mockingjay
Numenera Core Book
Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called “magic” of the past to create a promising future. House of Leaves: A Novel
Now, for the first time, this astonishing novel is made available in book form, complete with the original colored words, vertical footnotes, and newly added second and third appendices. The story remains unchanged, focusing on a young family that moves into a small home on Ash Tree Lane where they discover something is terribly wrong: their house is bigger on the inside than it is on the outside. Of course, neither Pulitzer Prize-winning photojournalist Will Navidson nor his companion Karen Green was prepared to face the consequences of that impossibility, until the day their two little children wandered off and their voices eerily began to return another story — of creature darkness, of an ever-growing abyss behind a closet door, and of that unholy growl which soon enough would tear through their walls and consume all their dreams. From the Trade Paperback edition. Only Revolutions: A Novel
They were with us before Romeo & Juliet. And long after too. Because they’re forever around. Or so both claim, carolling gleefully: We’re allways sixteen. Sam & Hailey, powered by an ever-rotating fleet of cars, from Model T to Lincoln Continental, career from the Civil War to the Cold War, barrelling down through the Appalachians, up the Mississippi River, across the Badlands, finally cutting a nation in half as they try to outrace History itself. By turns beguiling and gripping, finally worldwrecking, Only Revolutions is unlike anything ever published before, a remarkable feat of heart and intellect, moving us with the journey of two kids, perpetually of summer, perpetually sixteen, who give up everything except each other. Hailey: They were with us before Tristan & Isolde. And long after too. Because they’re forever around. Or so both claim, gleefully carolling: We’re allways sixteen. Hailey & Sam, powered by an ever-rotating fleet of cars, from Shelby Mustang to Sumover Linx, careen from the Civil Rights Movement to the Iraq War, tearing down to New Orleans, up the Mississippi River, across Montana, finally cutting a nation in half as they try to outrace History itself. By turns enticing and exhilarating, finally breathtaking, Only Revolutions is unlike anything ever conceived before, a remarkable feat of heart and intellect, moving us with the journey of two kids, perpetually of summer, perpetually sixteen, who give up everything except each other. Dark Tower: The Gunslinger Born
Zeitoun
Snakes on a Plane
Found Wanting
American Gods: The Tenth Anniversary Edition: A Novel
A storm is coming . . . Locked behind bars for three years, Shadow did his time, quietly waiting for the magic day when he could return to Eagle Point, Indiana. A man no longer scared of what tomorrow might bring, all he wanted was to be with Laura, the wife he deeply loved, and start a new life. But just days before his release, Laura and Shadow’s best friend are killed in an accident. With his life in pieces and nothing to keep him tethered, Shadow accepts a job from a beguiling stranger he meets on the way home, an enigmatic man who calls himself Mr. Wednesday. A trickster and rogue, Wednesday seems to know more about Shadow than Shadow does himself. Life as Wednesday’s bodyguard, driver, and errand boy is far more interesting and dangerous than Shadow ever imagined—it is a job that takes him on a dark and strange road trip and introduces him to a host of eccentric characters whose fates are mysteriously intertwined with his own. Along the way Shadow will learn that the past never dies; that everyone, including his beloved Laura, harbors secrets; and that dreams, totems, legends, and myths are more real than we know. Ultimately, he will discover that beneath the placid surface of everyday life a storm is brewing—an epic war for the very soul of America—and that he is standing squarely in its path. Relevant and prescient, American Gods has been lauded for its brilliant synthesis of “mystery, satire, sex, horror, and poetic prose” (Michael Dirda, Washington Post Book World) and as a modern phantasmagoria that “distills the essence of America” (Seattle Post-Intelligencer). It is, quite simply, an outstanding work of literary imagination that will endure for generations. Neuromancer
Twenty years ago, it was as if someone turned on a light. The future blazed into existence with each deliberate word that William Gibson laid down. The winner of Hugo, Nebula, and Philip K. Dick Awards, Neuromancer didn't just explode onto the science fiction scene—it permeated into the collective consciousness, culture, science, and technology. Today, there is only one science fiction masterpiece to thank for the term "cyberpunk," for easing the way into the information age and Internet society. Neuromancer's virtual reality has become real. And yet, William Gibson's gritty, sophisticated vision still manages to inspire the minds that lead mankind ever further into the future. Memoirs of a Geisha: A Novel
Speaking to us with the wisdom of age and in a voice at once haunting and startlingly immediate, Nitta Sayuri tells the story of her life as a geisha. It begins in a poor fishing village in 1929, when, as a nine-year-old girl with unusual blue-gray eyes, she is taken from her home and sold into slavery to a renowned geisha house. We witness her transformation as she learns the rigorous arts of the geisha: dance and music; wearing kimono, elaborate makeup, and hair; pouring sake to reveal just a touch of inner wrist; competing with a jealous rival for men's solicitude and the money that goes with it. In Memoirs of a Geisha, we enter a world where appearances are paramount; where a girl's virginity is auctioned to the highest bidder; where women are trained to beguile the most powerful men; and where love is scorned as illusion. It is a unique and triumphant work of fiction—at once romantic, erotic, suspenseful—and completely unforgettable. Stephen King's N.
COLLECTING: Stephen King's N. #1-4 Never Clean Your House During Hurricane Season
Sniglets
REAL Ultimate Power: The Official Ninja Book
A lot of you have been saying that I don’t know anything about REAL ninjas. But that’s a bunch of bull crap! You dummies don’t know anything. And maybe YOU should get a life. I bet a lot of you have never even seen a girl naked! You idiots believe that ninjas had some "code of honor." Yeah right! If by "code of honor," you mean "code to flip out and go nuts for absolutely no reason at all even if it means that people might think you are totally insane or sweet," then you are right. But if you mean a "code to be nice and speak nicely while sharing and not cutting off heads," then you’re the biggest idiot ever!!!!!! So if you have any brains, you will shut up and get a life. So go shut up, you stupid idiot. No thank you, Robert Hamburger Five Quarters of the Orange
When Framboise Simon returns to a small village on the banks of the Loire, the locals do not recognize her as the daughter of the infamous woman they hold responsible for a tragedy during the German occupation years ago. But the past and present are inextricably entwined, particularly in a scrapbook of recipes and memories that Framboise has inherited from her mother. And soon Framboise will realize that the journal also contains the key to the tragedy that indelibly marked that summer of her ninth year.... Hannibal: A Novel
In one of the most eagerly anticipated literary events of the decade, Thomas Harris takes us once again into the mind of a killer, crafting a chilling portrait of insidiously evolving evil—a tour de force of psychological suspense. Seven years have passed since Dr. Hannibal Lecter escaped from custody, seven years since FBI Special Agent Clarice Starling interviewed him in a maximum security hospital for the criminally insane. The doctor is still at large, pursuing his own ineffable interests, savoring the scents, the essences of an unguarded world. But Starling has never forgotten her encounters with Dr. Lecter, and the metallic rasp of his seldom-used voice still sounds in her dreams. Mason Verger remembers Dr. Lecter, too, and is obsessed with revenge. He was Dr. Lecter's sixth victim, and he has survived to rule his own butcher's empire. From his respirator, Verger monitors every twitch in his worldwide web. Soon he sees that to draw the doctor, he must have the most exquisite and innocent-appearing bait; he must have what Dr. Lecter likes best. Powerful, hypnotic, utterly original, Hannibal is a dazzling feast for the imagination. Prepare to travel to hell and beyond as a master storyteller permanently alters the world you thought you knew. A Brief History of Time: From the Big Bang to Black Holes
Dungeons & Dragons Player's Handbook
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more. Heart-Shaped Box: A Novel
Horns: A Novel
This gifted and brilliantly imaginative author catapulted to bestsellerdom with the chilling Heart-Shaped Box and cemented his reputation with the prizewinning volume of short fiction 20th Century Ghosts. At last, the New York Times bestselling author returns with a relentless supernatural thriller that runs like Hell on wheels. . . . Ignatius Perrish spent the night drunk and doing terrible things. He woke up the next morning with a thunderous hangover, a raging headache . . . and a pair of horns growing from his temples. At first Ig thought the horns were a hallucination, the product of a mind damaged by rage and grief. He had spent the last year in a lonely, private purgatory, following the death of his beloved, Merrin Williams, who was raped and murdered under inexplicable circumstances. A mental breakdown would have been the most natural thing in the world. But there was nothing natural about the horns, which were all too real. Once the righteous Ig had enjoyed the life of the blessed: born into privilege, the second son of a renowned musician and younger brother of a rising late-night TV star, he had security, wealth, and a place in his community. Ig had it all, and more—he had Merrin and a love founded on shared daydreams, mutual daring, and unlikely midsummer magic. But Merrin's death damned all that. The only suspect in the crime, Ig was never charged or tried. And he was never cleared. In the court of public opinion in Gideon, New Hampshire, Ig is and always will be guilty because his rich and connected parents pulled strings to make the investigation go away. Nothing Ig can do, nothing he can say, matters. Everyone, it seems, including God, has abandoned him. Everyone, that is, but the devil inside. . . . Now Ig is possessed of a terrible new power to go with his terrible new look—a macabre talent he intends to use to find the monster who killed Merrin and destroyed his life. Being good and praying for the best got him nowhere. It's time for a little revenge. . . . It's time the devil had his due. . . . Mein Kampf
Buffy: The Making of a Slayer
Product Features: • 176-page hardcover book with foil-stamped cover • Foil-stamped clamshell slipcase with magnetic closure • Envelope containing 13 removable artifacts Attack of the Bacon Robots
Penny Arcade Volume 2: Epic Legends Of The Magic Sword Kings
Penny Arcade Volume 3: The Warsun Prophecies
Penny Arcade Volume 4: Birds Are Weird
Be Good, Little Puppy: A Penny Arcade Book
The answer may very well be here—along with blatant abuse of Nerf weapons, highly questionable pizza toppings, murderous exploding penguins, shopping-mall zombie mayhem, the ponderous ponderings of Twisp and Catsby, and the libidinous juice machine that shall remain nameless (at least on the book cover)—in the seventh Penny Arcade collection. Inside you’ll find • Every full-color Penny Arcade strip from 2006—along with all-new, supposedly insightful commentary from the genial creators! • Sixteen pages of brand-spanking-new bonus material that’s not to be missed! • The Sorcelator! • And more, from the New York Times bestselling alteregos of those gaming-obsessed, pop-culture hellions Gabe and Tycho! The Spiritual Churches Of New Orleans: Origins, Beliefs, And Rituals Of An African American
The Spiritual churches began in the 1920s as a women's movement. Men later assumed leadership in an effort to legitimate the group within the New Orleans religious community and form associations with Spiritual churches elsewhere in the United States. Unlike earlier researchers, who treated practices in the churches as expressions of black folk traditions, the authors see Spiritual ritual not as based on magic, but as the way the sacred is acted out within an African-American aesthetic. During worship, members may be filled by the Holy Spirit, as in Pentecostal churches, or "entertain" spirits or spirit guides, as in Spiritualism or Voodoo. Prophecy and healing are presented as the markers of this faith, and the Native American figure Black Hawk as a major symbol of empowerment. Based on extensive interviews with church members, years of participant observation, and careful research in documentary sources, this book achieves rigorous conceptual clarity in a straightforward, engaging style. The Authors: Claude F. Jacobs holds a Ph.D. in anthropology from Tulane University. He teaches at Oakland University. Andrew J. Kaslow holds a Ph.D. in anthropology from Columbia University. He is a consultant to international organizations. Cujo
Acute family dog turns into a vicious family killer in King's canine classic. Different Seasons
Skeleton Crew
Gerald's Game
The Shawshank Redemption: Tie-In Edition
Rose Madder
Desperation
The Drawing of the Three
The Gunslinger
Wizard and Glass
Bag of Bones
Set in the Maine territory King has made mythic, Bag of Bones recounts the plight of forty-year-old bestselling novelist Mike Noonan, who is unable to stop grieving even four years after the sudden death of his wife, Jo, and who can no longer bear to face the blank screen of his word processor. Now his nights are plagued by vivid nightmares of the house by the lake. Despite these dreams, or perhaps because of them, Mike finally returns to Sara Laughs, the Noonans' isolated summer home. He finds his beloved Yankee town familiar on its surface, but much changed underneath — held in the grip of a powerful millionaire, Max Devore, who twists the very fabric of the community to his purpose: to take his three-year-old granddaughter away from her widowed young mother. As Mike is drawn into their struggle, as he falls in love with both of them, he is also drawn into the mystery of Sara Laughs, now the site of ghostly visitations, ever-escalating nightmares, and the sudden recovery of his writing ability. What are the forces that have been unleashed here — and what do they want of Mike Noonan? As vivid and enthralling as King's most enduring works, Bag of Bones resonates with what Amy Tan calls "the witty and obsessive voice of King's powerful imagination." It's no secret that King is our most mesmerizing storyteller. In Bag of Bones — described by Gloria Naylor as "a love story about the dark places within us all" — he proves to be one of our most moving. The Stand
The Stand is a truly terrifying reading experience, and became a four-part mini-series that memorably brought to life the cast of characters and layers of story from the novel. It is an apocalyptic vision of the world, when a deadly virus runs amok around the globe. But that lethal virus is almost benign compared to the satanic force gathering minions from those still alive to destroy humanity and create a world populated by evil. Stephen King is a brilliant storyteller who has the uncanny gift of putting ordinary people in extraordinary circumstances, giving readers an experience that chills and thrills on every page. Wolves of the Calla
In this long-awaited fifth novel in the saga, their path takes them to the outskirts of Calla Bryn Sturgis, a tranquil valley community of farmers and ranchers on Mid-World's borderlands. Beyond the town, the rocky ground rises toward the hulking darkness of Thunderclap, the source of a terrible affliction that is slowly stealing the community's soul. One of the town's residents is Pere Callahan, a ruined priest who, like Susannah, Eddie, and Jake, passed through one of the portals that lead both into and out of Roland's world. As Father Callahan tells the ka-tet the astonishing story of what happened following his shamed departure from Maine in 1977, his connection to the Dark Tower becomes clear, as does the danger facing a single red rose in a vacant lot off Second Avenue in midtown Manhattan. For Calla Bryn Sturgis, danger gathers in the east like a storm cloud. The Wolves of Thunderclap and their unspeakable depredation are coming. To resist them is to risk all, but these are odds the gunslingers are used to, and they can give the Calla-folken both courage and cunning. Their guns, however, will not be enough. The Dark Tower
Roland's ka-tet remains intact, though scattered over wheres and whens. Susannah-Mia has been carried from the Dixie Pig (in the summer of 1999) to a birthing room — really a chamber of horrors — in Thunderclap's Fedic; Jake and Father Callahan, with Oy between them, have entered the restaurant on Lex and Sixty-first with weapons drawn, little knowing how numerous and noxious are their foes. Roland and Eddie are with John Cullum in Maine, in 1977, looking for the site on Turtleback Lane where "walk-ins" have been often seen. They want desperately to get back to the others, to Susannah especially, and yet they have come to realize that the world they need to escape is the only one that matters. Thus the book opens, like a door to the uttermost reaches of Stephen King's imagination. You've come this far. Come a little farther. Come all the way. The sound you hear may be the slamming of the door behind you. Welcome to The Dark Tower. Cell: A Novel
On October 1, God is in His heaven, the stock market stands at 10,140, most of the planes are on time, and Clayton Riddell, an artist from Maine, is almost bouncing up Boylston Street in Boston. He's just landed a comic book deal that might finally enable him to support his family by making art instead of teaching it. He's already picked up a small (but expensive!) gift for his long-suffering wife, and he knows just what he'll get for his boy Johnny. Why not a little treat for himself? Clay's feeling good about the future. That changes in a hurry. The cause of the devastation is a phenomenon that will come to be known as The Pulse, and the delivery method is a cell phone. Everyone's cell phone. Clay and the few desperate survivors who join him suddenly find themselves in the pitch-black night of civilization's darkest age, surrounded by chaos, carnage, and a human horde that has been reduced to its basest nature...and then begins to evolve. There's really no escaping this nightmare. But for Clay, an arrow points home to Maine, and as he and his fellow refugees make their harrowing journey north they begin to see crude signs confirming their direction: KASHWAK=NO-FO. A promise, perhaps. Or a threat... There are one hundred and ninety-three million cell phones in the United States alone. Who doesn't have one? Stephen King's utterly gripping, gory, and fascinating novel doesn't just ask the question "Can you hear me now?" It answers it with a vengeance. Full Dark, No Stars
Five unforgettable short works from the #1 internationally bestselling author . . . “Raw looks at the limits of greed, revenge, and self-deception” (Booklist, starred review) from the greatest storyteller of our time. 11/22/63: A Novel
Following his massively successful novel Under the Dome, King sweeps readers back in time to another moment—a real life moment—when everything went wrong: the JFK assassination. And he introduces readers to a character who has the power to change the course of history. Jake Epping is a thirty-five-year-old high school English teacher in Lisbon Falls, Maine, who makes extra money teaching adults in the GED program. He receives an essay from one of the students—a gruesome, harrowing first person story about the night 50 years ago when Harry Dunning’s father came home and killed his mother, his sister, and his brother with a hammer. Harry escaped with a smashed leg, as evidenced by his crooked walk. Not much later, Jake’s friend Al, who runs the local diner, divulges a secret: his storeroom is a portal to 1958. He enlists Jake on an insane—and insanely possible—mission to try to prevent the Kennedy assassination. So begins Jake’s new life as George Amberson and his new world of Elvis and JFK, of big American cars and sock hops, of a troubled loner named Lee Harvey Oswald and a beautiful high school librarian named Sadie Dunhill, who becomes the love of Jake’s life—a life that transgresses all the normal rules of time. A tribute to a simpler era and a devastating exercise in escalating suspense, 11/22/63 is Stephen King at his epic best. The Wind Through the Keyhole: A Dark Tower Novel
Roland Deschain and his ka-tet—Jake, Susannah, Eddie, and Oy, the billy-bumbler—encounter a ferocious storm just after crossing the River Whye on their way to the Outer Baronies. As they shelter from the howling gale, Roland tells his friends not just one strange story but two . . . and in so doing, casts new light on his own troubled past. In his early days as a gunslinger, in the guilt-ridden year following his mother’s death, Roland is sent by his father to investigate evidence of a murderous shape-shifter, a “skin-man” preying upon the population around Debaria. Roland takes charge of Bill Streeter, the brave but terrified boy who is the sole surviving witness to the beast’s most recent slaughter. Only a teenager himself, Roland calms the boy and prepares him for the following day’s trials by reciting a story from the Magic Tales of the Eld that his mother often read to him at bedtime. “A person’s never too old for stories,” Roland says to Bill. “Man and boy, girl and woman, never too old. We live for them.” And indeed, the tale that Roland unfolds, the legend of Tim Stoutheart, is a timeless treasure for all ages, a story that lives for us. King began the Dark Tower series in 1974; it gained momentum in the 1980s; and he brought it to a thrilling conclusion when the last three novels were published in 2003 and 2004. The Wind Through the Keyhole is sure to fascinate avid fans of the Dark Tower epic. But this novel also stands on its own for all readers, an enchanting and haunting journey to Roland’s world and testimony to the power of Stephen King’s storytelling magic. Song of Susannah
To give birth to her "chap," demon-mother Mia has usurped the body of Susannah Dean and used the power of Black Thirteen to transport to New York City in the summer of 1999. The city is strange to Susannah...and terrifying to the "daughter of none" who shares her body and mind. Saving the Tower depends not only on rescuing Susannah but also on securing the vacant lot Calvin Tower owns before he loses it to the Sombra Corporation. Enlisting the aid of Manni senders, the remaining ka-tet climbs to the Doorway Cave...and discovers that magic has its own mind. It falls to the boy, the billy bumbler, and the fallen priest to find Susannah-Mia, who in a struggle to cope — with each other and with an alien environment — "go todash" to Castle Discordia on the border of End-World. In that forsaken place, Mia reveals her origins, her purpose, and her fierce desire to mother whatever creature the two of them have carried to term. Eddie and Roland, meanwhile, tumble into western Maine in the summer of 1977, a world that should be idyllic but isn't. For one thing, it is real, and the bullets are flying. For another, it is inhabited by the author of a novel called Salem's Lot, a writer who turns out to be as shocked by them as they are by him. The Waste Lands
Dark Tower: The Fall of Gilead
Dark Tower: The Long Road Home
Dark Tower: Treachery
The Talisman
Black House
When a series of gruesome murders occur in western Wisconsin that are reminiscent of those committed several decades earlier by a real-life madman named Albert Fish, the killer is dubbed "The Fisherman" and Jack's buddy, the local chief of police, begs Jack to help his inexperienced force find him. But is this merely the work of a disturbed individual, or has a mysterious and malignant force been unleashed in this quiet town? What causes Jack's inexplicable waking dreams, if that is what they are, of robins' eggs and red feathers? It's almost as if someone is trying to tell him something. As that message becomes increasingly impossible to ignore, Jack is drawn back to the Territories and to his own hidden past, where he may find the soul-strength to enter a terrifying house at the end of a deserted track of forest, there to encounter the obscene and ferocious evils sheltered within it. The Historian
In Search of The Far Side
Bride of The Far Side ®
Hound of The Far Side
Wildlife Preserves
Unnatural Selections
The Far Side Gallery 4
Last Chapter and Worse
Stieg Larsson's Millennium Trilogy Deluxe Boxed Set: The Girl with the Dragon Tattoo, The Girl Who Played with Fire, The Girl Who Kicked the Hornet's Nest, Plus On Stieg Larsson
Now, just in time for the holidays: a deluxe, slip-cased set of the three hardcover novels—each unjacketed, bound in full cloth and uniquely stamped, with maps and individual full-color endpapers—as well as On Stieg Larsson, a previously unpublished collection of essays about and correspondence with the author. The perfect collectible for the Stieg Larsson fan and the ideal gift for those who have yet to meet his heroine, Lisbeth Salander, “one of the most fascinating characters in modern genre fiction” (San Francisco Chronicle). Let's Pretend This Never Happened:
Jenny Lawson realized that the most mortifying moments of our lives—the ones we’d like to pretend never happened—are in fact the ones that define us. In the #1 New York Times bestseller, Let’s Pretend This Never Happened, Lawson takes readers on a hilarious journey recalling her bizarre upbringing in rural Texas, her devastatingly awkward high school years, and her relationship with her long-suffering husband, Victor. Chapters include: “Stanley the Magical, Talking Squirrel”; “A Series of Angry Post-It Notes to My Husband”; “My Vagina Is Fine. Thanks for Asking”; “And Then I Snuck a Dead Cuban Alligator on an Airplane.” Pictures with captions (no one would believe these things without proof) accompany the text. The Little Book of Answers
Absolut Book.: The Absolut Vodka Advertising Story
Necronomicon: The Best Weird Tales of H.P. Lovecraft
The Zombie Combat Manual: A Guide to Fighting the Living Dead
The Zombie Combat Manual is a comprehensive guide that demonstrates how anyone, from seasoned fighter to average citizen, can become an effective warrior in the inevitable battle against the undead. With detailed illustrations and firsthand accounts from zombie combat veterans, this manual provides readers with the information they need to emerge victoriously from a close combat encounter with a walking corpse. Now is the time to learn how to survive a hand-to-hand battle against the advancing army of the undead - lest you fall prey to their growing ranks. The Big Punch
A gripping tale that grabs your attention then sucks you right in. Once started, there is no escape. The Big Punch is just that — a solid, hard, uppercut of a story that, once started, cannot be stopped. It tells of Jack Dellus's strange journey through lifelike dreams and dreamlike life, encountering freaks and non-freaks without being able to tell one from another. It is a dark, surreal tale of good and evil; classic in its substance but brand new in its form. The characters are sharp and well formed, the descriptions ripe and brittle. Louis Maistros is a fresh voice sounding like a seasoned veteran, writing with feeling. The Big Punch is destined to become a classic. - Raymond Buckland, best selling author of Buckland's Complete Book of Witchcraft Cardinals Sin Doors To Other Worlds & many more The Sound of Building Coffins
The Sinking of the Titanic and Great Sea Disasters: A detailed and accurate account of the most awful marine disaster in history, constructed from the real ... of previous great disasters of the sea
A Storm of Swords
Rarely has there been a tale as gripping, or one as likely to seize the minds and hearts of a generation, as George R. R. Martin's epic high fantasy series. In A Game of Thrones, an ancient kingdom was torn by the ambitions of ruthless men and women; in A Clash of Kings, war, sorcery, and madness swept over the kingdom like a voracious beast of prey. Now, as the brutal struggle for power nears its tumultuous climax, the battered and divided kingdom faces its most terrifying invasion—one that is being spearheaded from beyond the grave. . . . A STORM OF SWORDS Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King's Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. Filled with the stench of death and decay from the destructive dynastic war, Daenerys is gathering allies and strength for an assault on King's Landing, hoping to win back the crown she believes is rightfully hers. But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings bent on overwhelming the Seven Kingdoms arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others—a supernatural army of the living dead whose animated corpses are unstoppable. And as the future of the land hangs in the balance, no one will rest in the quest for victory until the Seven Kingdoms have exploded in a veritable storm of swords. . . . Brilliantly conceived and grand in scope, A Storm of Swords is the incredible tale of a world of harsh beauty and powerful magic, torn by treachery, ravaged by brutality, and consumed by greed and ambition. It portrays a war-torn landscape in which nobles and commoners, heroes and villains, the freeborn and the enslaved, all struggle to survive and to find their destinies...along with the dazzling bounty and wondrous enchantment that was once their birthright in the Seven Kingdoms. A Clash of Kings
George R. R. Martin, a writer of unsurpassed vision, power, and imagination, has created a landmark of fantasy fiction. In his widely acclaimed A Game of Thrones, he introduced us to an extraordinary world of wonder, intrigue, and adventure. Now, in the eagerly awaited second volume in this epic saga, he once again proves himself a master myth-maker, setting a standard against which all other fantasy novels will be measured for years to come. Time is out of joint. The summer of peace and plenty, ten years long, is drawing to a close, and the harsh, chill winter approaches like an angry beast. Two great leaders—Lord Eddard Stark and Robert Baratheon—who held sway over an age of enforced peace are dead . . . victims of royal treachery. Now, from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns, as pretenders to the Iron Throne of the Seven Kingdoms prepare to stake their claims through tempest, turmoil, and war. As a prophecy of doom cuts across the sky—a comet the color of blood and flame—six factions struggle for control of a divided land. Eddard’s son Robb has declared himself King in the North. In the south, Joffrey, the heir apparent, rules in name only, victim of the scheming courtiers who teem over King’s Landing. Robert’s two brothers each seek their own dominion, while a disfavored house turns once more to conquest. And a continent away, an exiled queen, the Mother of Dragons, risks everything to lead her precious brood across a hard hot desert to win back the crown that is rightfully hers. A Clash of Kings transports us into a magnificent, forgotten land of revelry and revenge, wizardry and warfare. It is a tale in which maidens cavort with madmen, brother plots against brother, and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, the price of glory may be measured in blood. And the spoils of victory may just go to the men and women possessed of the coldest steel . . . and the coldest hearts. For when rulers clash, all of the land feels the tremors. Audacious, inventive, brilliantly imagined, A Clash of Kings is a novel of dazzling beauty and boundless enchantment—a tale of pure excitement you will never forget. A Feast for Crows
But as in the aftermath of any climactic struggle, it is not long before the survivors, outlaws, renegades, and carrion eaters start to gather, picking over the bones of the dead and fighting for the spoils of the soon-to-be dead. Now in the Seven Kingdoms, as the human crows assemble over a banquet of ashes, daring new plots and dangerous new alliances are formed, while surprising faces—some familiar, others only just appearing—are seen emerging from an ominous twilight of past struggles and chaos to take up the challenges ahead. It is a time when the wise and the ambitious, the deceitful and the strong will acquire the skills, the power, and the magic to survive the stark and terrible times that lie before them. It is a time for nobles and commoners, soldiers and sorcerers, assassins and sages to come together and stake their fortunes . . . and their lives. For at a feast for crows, many are the guests—but only a few are the survivors. Few books have captivated the imagination and won the devotion and praise of readers and critics everywhere as has George R. R. Martin’s monumental epic cycle of high fantasy that began with A Game of Thrones. Now, in A Feast for Crows, Martin delivers the long-awaited fourth book of his landmark series, as a kingdom torn asunder finds itself at last on the brink of peace . . . only to be launched on an even more terrifying course of destruction. A Game of Thrones
Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; and a determined woman undertakes the most treacherous of journeys. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones. Here is the first volume in George R. R. Martin’s magnificent cycle of novels that includes A Clash of Kings and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction. A Dance with Dragons
To the north lies the mammoth Wall of ice and stone—a structure only as strong as those guarding it. There, Jon Snow, 998th Lord Commander of the Night’s Watch, will face his greatest challenge yet. For he has powerful foes not only within the Watch but also beyond, in the land of the creatures of ice. And from all corners, bitter conflicts soon reignite, intimate betrayals are perpetrated, and a grand cast of outlaws and priests, soldiers and skinchangers, nobles and slaves, will face seemingly insurmountable obstacles. Some will fail, others will grow in the strength of darkness. But in a time of rising restlessness, the tides of destiny and politics will lead inevitably to the greatest dance of all. . . . Dubbed “the American Tolkien” by Time magazine, George R. R. Martin has earned international acclaim for his monumental cycle of epic fantasy. Now the #1 New York Times bestselling author delivers the fifth book in his spellbinding landmark series—as both familiar faces and surprising new forces vie for a foothold in a fragmented empire. The Road
A father and his son walk alone through burned America. Nothing moves in the ravaged landscape save the ash on the wind. It is cold enough to crack stones, and when the snow falls it is gray. The sky is dark. Their destination is the coast, although they don’t know what, if anything, awaits them there. They have nothing; just a pistol to defend themselves against the lawless bands that stalk the road, the clothes they are wearing, a cart of scavenged food—and each other. The Road is the profoundly moving story of a journey. It boldly imagines a future in which no hope remains, but in which the father and his son, “each the other’s world entire,” are sustained by love. Awesome in the totality of its vision, it is an unflinching meditation on the worst and the best that we are capable of: ultimate destructiveness, desperate tenacity, and the tenderness that keeps two people alive in the face of total devastation. John Adams
This is history on a grand scale — a book about politics and war and social issues, but also about human nature, love, religious faith, virtue, ambition, friendship, and betrayal, and the far-reaching consequences of noble ideas. Above all, John Adams is an enthralling, often surprising story of one of the most important and fascinating Americans who ever lived. A Season of Night: New Orleans Life after Katrina
Almost immediately, however, die-hard New Orleanians began a homeward journey. A travelogue through this surreal landscape, A Season of Night: New Orleans Life after Katrina offers a deeply intimate, firsthand account of that homecoming. After the floodwaters drained, author Ian McNulty returned to live on the second floor of his wrecked house without electricity or neighbors. For months his sanity was writing this book on a laptop by candlelight. By turns haunting, inspiring, and darkly comic, this memoir offers a behind-the-headlines story of resilience and renewal. From bittersweet camaraderie in the wreckage to depression and violent rampages in the lawless night to the first flickers of cultural revival and the explosive joy of a post-Katrina Mardi Gras, A Season of Night delivers an unprecedented tale from the wounded but always enthralling Crescent City. Learn more about the book and its author at http://www.seasonofnight.com/ Ian McNulty is a freelance writer and regular contributor to Gambit Weekly and New Orleans Magazine. He is the author of Hungry? Thirsty? New Orleans, a guidebook to restaurants and bars. xkcd: volume 0
xkcd: volume 0 is the first book from the immensely popular webcomic with a passionate readership (just Google "xkcd meetup"). The artist selected personal and fan favorites from his first 600 comics. It was lovingly assembled from high-resolution original scans of the comics (the mouseover text is discreetly included), and features a lot of doodles, notes, and puzzles in the margins. The book is published by Breadpig, which donates all of the publisher profits from this book to Room to Read for promoting literacy in the developing world. Monet: Late Paintings of Giverny from the Musee Marmottan
Eragon
“An authentic work of great talent.”—The New York Times Book Review “Christopher Paolini make[s] literary magic with his precocious debut.”—People “Unusual, powerful, fresh, and fluid.”—Booklist, Starred “An auspicious beginning to both career and series.” —Publishers Weekly A New York Times Bestseller A USA Today Bestseller A Wall Street Journal Bestseller A Book Sense Bestseller Still Twatters Run Deep
Call of Cthulhu: Horror Roleplaying in the Worlds of H. P. Lovecraft, 6th Edition
We Be Goblins Too!
Pathfinder Player Companion: Dungeoneer's Handbook
Pathfinder Player Companion: Champions of Purity
The Wolf Gift
The time is the present. The place, the rugged coast of Northern California. A bluff high above the Pacific. A grand mansion full of beauty and tantalizing history set against a towering redwood forest. A young reporter on assignment from the San Francisco Observer . . . An older woman welcoming him into her magnificent family home that he has been sent to write about and that she must sell with some urgency . . . A chance encounter between two unlikely people . . . An idyllic night—shattered by horrific unimaginable violence, the young man inexplicably attacked—bitten—by a beast he cannot see in the rural darkness . . . A violent episode that sets in motion a terrifying yet seductive transformation, as the young man, caught between ecstasy and horror, between embracing who he is evolving into and fearing what he will become, soon experiences the thrill of the wolf gift. As he resists the paradoxical pleasure and enthrallment of his wolfen savagery and delights in the power and (surprising) capacity for good, he is caught up in a strange and dangerous rescue and is desperately hunted as “the Man Wolf” by authorities, the media, and scientists (evidence of DNA threatens to reveal his dual existence) . . . As a new and profound love enfolds him, questions emerge that propel him deeper into his mysterious new world: questions of why and how he has been given this gift; of its true nature and the curious but satisfying pull towards goodness; of the profound realization that there may be others like him who are watching—guardian creatures who have existed throughout time who possess ancient secrets and alchemical knowledge. And throughout it all, the search for salvation for a soul tormented by a new realm of temptations, and the fraught, exhilarating journey, still to come, of being and becoming, fully, both wolf and man. The Making of Star Wars: The Definitive Story Behind the Original Film
Using his unprecedented access to the Lucasfilm Archives and its trove of never-before-published “lost” interviews, photos, production notes, factoids, and anecdotes, Star Wars scholar J. W. Rinzler hurtles readers back in time for a one-of-a-kind behind-the-scenes look at the nearly decade-long quest of George Lucas and his key collaborators to make the “little” movie that became a phenomenon. For the first time, it’s all here: • the evolution of the now-classic story and characters–including “Annikin Starkiller” and “a huge green-skinned monster with no nose and large gills” named Han Solo • excerpts from George Lucas’s numerous, ever-morphing script drafts • the birth of Industrial Light & Magic, the special-effects company that revolutionized Hollywood filmmaking • the studio-hopping and budget battles that nearly scuttled the entire project • the director’s early casting saga, which might have led to a film spoken mostly in Japanese–including the intensive auditions that won the cast members their roles and made them legends • the grueling, nearly catastrophic location shoot in Tunisia and the subsequent breakneck dash at Elstree Studios in London • the who’s who of young film rebels who pitched in to help–including Francis Ford Coppola, Steven Spielberg, and Brian DePalma But perhaps most exciting, and rarest of all, are the interviews conducted before and during production and immediately after the release of Star Wars–in which George Lucas, Mark Hamill, Harrison Ford, Carrie Fisher, Sir Alec Guinness, Anthony Daniels, composer John Williams, effects masters Dennis Muren, Richard Edlund, and John Dykstra, Phil Tippett, Rick Baker, legendary production designer John Barry, and a host of others share their fascinating tales from the trenches and candid opinions of the film that would ultimately change their lives. No matter how you view the spectrum of this thirty-year phenomenon, The Making of Star Wars stands as a crucial document–rich in fascination and revelation–of a genuine cinematic and cultural touchstone. The Making of Star Wars: The Empire Strikes Back
Following his The Making of Star Wars, the author has once again made use of his unlimited access to the Lucasfilm Archives and its hidden treasures of previously unpublished interviews, photos, artwork, and production mementos. The result is a comprehensive behind-the-scenes, up-close-and-personal look at the trials and triumphs, risks and close calls, inspiration, perspiration, and imagination that went into every facet of this cinematic masterpiece. Here’s the inside scoop on: • the evolution of the script, from story conference and treatment to fifth draft, as conceived, written, and rewritten by George Lucas, famed science-fiction author Leigh Brackett, and screenwriter Lawrence Kasdan • the development of new key characters, including roguish hero Lando Calrissian, sinister bounty hunter Boba Fett, and iconic Jedi Master Yoda • the challenges of shooting the epic ice planet battle in the frozen reaches of Norway and of conjuring up convincing creatures and craft—from tauntauns and snowspeeders to Imperial walkers • the construction of a life-sized Millennium Falcon and the swamp planet Dagobah inside a specially built soundstage in Elstree Studios • the technique behind master Muppeteer Frank Oz’s breathing life into the breakthrough character Yoda • the creation of the new, improved Industrial Light & Magic visual effects facility and the founding of the now-legendary Skywalker Ranch In addition, of course, are rare on-the-scene interviews with all the major players: actors Mark Hamill, Harrison Ford, Carrie Fisher, Billy Dee Williams, Anthony Daniels, Peter Mayhew, and David Prowse; director Irvin Kershner; producer Gary Kurtz; effects specialists Richard Edlund, Dennis Muren, Ken Ralston, and Phil Tippett; composer John Williams; and many others. Punctuating the epic account is a bounty of drawings, storyboards, and paintings by Ralph McQuarrie, Joe Johnston, and Ivor Beddoes, along with classic and rare production photos. An added bonus is a Foreword by acclaimed director Ridley Scott. The Making of Star Wars: The Empire Strikes Back is a fittingly glorious celebration of an undisputed space-fantasy movie milestone. Search your feelings, you know it to be true. The Tales of Beedle the Bard, Standard Edition
THE TALES OF BEEDLE THE BARD, a Wizarding classic, first came to Muggle readers' attention in the book known as HARRY POTTER AND THE DEATHLY HALLOWS. Now, thanks to Hermione Granger's new translation from the ancient runes, we present this stunning edition with an introduction, notes, and illustrations by J. K. Rowling, and extensive commentary by Albus Dumbledore. Harry Potter and the Chamber of Secrets
And strike it does. For in Harry's second year at Hogwarts, fresh torments and horrors arise, including an outrageously stuck-up new professor, Gilderoy Lockheart, a spirit named Moaning Myrtle who haunts the girls' bathroom, and the unwanted attentions of Ron Weasley's younger sister, Ginny. But each of these seem minor annoyances when the real trouble begins, and someone—or something—starts turning Hogwarts students to stone. Could it be Draco Malfoy, a more poisonous rival than ever? Could it possibly be Hagrid, whose mysterious past is finally told? Or could it be the one everyone at Hogwarts most suspects...Harry Potter himself? Harry Potter and the Goblet of Fire
Harry Potter is midway through his training as a wizard and his coming of age. Harry wants to get away from the pernicious Dursleys and go to the International Quidditch Cup. He wants to find out about the mysterious event that's supposed to take place at Hogwarts this year, an event involving two other rival schools of magic, and a competition that hasn't happened for a hundred years. He wants to be a normal, fourteen-year-old wizard. But unfortunately for Harry Potter, he's not normal - even by wizarding standards. And in his case, different can be deadly. Harry Potter And The Order Of The Phoenix
Harry Potter and the Sorcerer's Stone
Harry Potter and the Prisoner of Azkaban
Now he has escaped, leaving only two clues as to where he might be headed: Harry Potter's defeat of You-Know-Who was Black's downfall as well. And the Azkban guards heard Black muttering in his sleep, "He's at Hogwarts...he's at Hogwarts." Harry Potter isn't safe, not even within the walls of his magical school, surrounded by his friends. Because on top of it all, there may well be a traitor in their midst. Harry Potter and the Half-Blood Prince
And yet . . . as with all wars, life goes on. Sixth-year students learn to Apparate. Teenagers flirt and fight and fall in love. Harry receives some extraordinary help in Potions from the mysterious Half-Blood Prince. And with Dumbledore's guidance, he seeks out the full, complex story of the boy who became Lord Voldemort — and thus finds what may be his only vulnerability. Harry Potter and the Deathly Hallows
The heart of Book 7 is a hero's mission—not just in Harry's quest for the Horcruxes, but in his journey from boy to man—and Harry faces more danger than that found in all six books combined, from the direct threat of the Death Eaters and you-know-who, to the subtle perils of losing faith in himself. Attentive readers would do well to remember Dumbledore's warning about making the choice between "what is right and what is easy," and know that Rowling applies the same difficult principle to the conclusion of her series. While fans will find the answers to hotly speculated questions about Dumbledore, Snape, and you-know-who, it is a testament to Rowling's skill as a storyteller that even the most astute and careful reader will be taken by surprise. A spectacular finish to a phenomenal series, Harry Potter and the Deathly Hallows is a bittersweet read for fans. The journey is hard, filled with events both tragic and triumphant, the battlefield littered with the bodies of the dearest and despised, but the final chapter is as brilliant and blinding as a phoenix's flame, and fans and skeptics alike will emerge from the confines of the story with full but heavy hearts, giddy and grateful for the experience. —Daphne Durham The Casual Vacancy
Old Man's War
The good news is that humanity finally made it into interstellar space. The bad news is that planets fit to live on are scarce-and aliens willing to fight for them are common. The universe, it turns out, is a hostile place. So: we fight. To defend Earth (a target for our new enemies, should we let them get close enough) and to stake our own claim to planetary real estate. Far from Earth, the war has gone on for decades: brutal, bloody, unyielding. Earth itself is a backwater. The bulk of humanity's resources are in the hands of the Colonial Defense Force, which shields the home planet from too much knowledge of the situation. What's known to everybody is that when you reach retirement age, you can join the CDF. They don't want young people; they want people who carry the knowledge and skills of decades of living. You'll be taken off Earth and never allowed to return. You'll serve your time at the front. And if you survive, you'll be given a generous homestead stake of your own, on one of our hard-won colony planets. John Perry is taking that deal. He has only the vaguest idea what to expect. Because the actual fight, light-years from home, is far, far harder than he can imagine-and what he will become is far stranger. D&D Gamma World Expansion: Famine in Far-go
The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain. This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented herein can also be pulled over and used in the Dungeons & Dragons® Fantasy Roleplaying Game. This product includes: • 160-page adventure book, including new mutant monsters • 4 sheets of die-cut mutant monster tokens • 2 fold-out battle maps - double sided The Tao of Tangram: History, Problems, Solutions,
Pathfinder Player Companion: Kobolds of Golarion
Southern Comfort: The Garden District of New Orleans
"This book is a valuable contribution to Southern history and to the history of both American architecture and American cities....Southern Comfort is a landmark piece of scholarship on the area." Anne Rice, New York Times Book Review "There's no part of New Orleans so steeped in architectural history as the Garden District. Southern Comfort: The Garden District of New Orleans tells the story in words and rich photos." Hemispheres Cryptonomicon
In 1942, Lawrence Pritchard Waterhouse - mathematical genius and young Captain in the U.S. Navy - is assigned to detachment 2702. It is an outfit so secret that only a handful of people know it exists, and some of those people have names like Churchill and Roosevelt. The mission of Watrehouse and Detatchment 2702-commanded by Marine Raider Bobby Shaftoe-is to keep the Nazis ignorant of the fact that Allied Intelligence has cracked the enemy's fabled Enigma code. It is a game, a cryptographic chess match between Waterhouse and his German counterpart, translated into action by the gung-ho Shaftoe and his forces. Fast-forward to the present, where Waterhouse's crypto-hacker grandson, Randy, is attempting to create a "data haven" in Southeast Asia - a place where encrypted data can be stored and exchanged free of repression and scrutiny. As governments and multinationals attack the endeavor, Randy joins forces with Shaftoe's tough-as-nails grandaughter, Amy, to secretly salvage a sunken Nazi sumarine that holds the key to keeping the dream of a data haven afloat. But soon their scheme brings to light a massive conspiracy with its roots in Detachment 2702 linked to an unbreakable Nazi code called Arethusa. And it will represent the path to unimaginable riches and a future of personal and digital liberty...or to universal totalitarianism reborn. A breathtaking tour de force, and Neal Stephenson's most accomplished and affecting work to date, CRYPTONOMICON is profound and prophetic, hypnotic and hyper-driven, as it leaps forward and back between World War II and the World Wide Web, hinting all the while at a dark day-after-tomorrow. It is a work of great art, thought, and creative daring; the product of a truly icon Quicksilver
It is the story of Daniel Waterhouse, fearless thinker and conflicted Puritan, pursuing knowledge in the company of the greatest minds of Baroque-era Europe, in a chaotic world where reason wars with the bloody ambitions of the mighty, and where catastrophe, natural or otherwise, can alter the political landscape overnight. It is a chronicle of the breathtaking exploits of "Half-Cocked Jack" Shaftoe — London street urchin turned swashbuckling adventurer and legendary King of the Vagabonds — risking life and limb for fortune and love while slowly maddening from the pox ... and Eliza, rescued by Jack from a Turkish harem to become spy, confidante, and pawn of royals in order to reinvent a contentious continent through the newborn power of finance. A gloriously rich, entertaining, and endlessly inventive novel that brings a remarkable age and its momentous events to vivid life — a historical epic populated by the likes of Samuel Pepys, Isaac Newton, William of Orange, Benjamin Franklin, and King Louis XIV — Quicksilver is an extraordinary achievement from one of the most original and important literary talents of our time. And it's just the beginning ... The System of the World
The world is a most confused and unsteady place — especially London, center of finance, innovation, and conspiracy — in the year 1714, when Daniel Waterhouse makes his less-than-triumphant return to England's shores. Aging Puritan and Natural Philosopher, confidant of the high and mighty and contemporary of the most brilliant minds of the age, he has braved the merciless sea and an assault by the infamous pirate Blackbeard to help mend the rift between two adversarial geniuses at a princess's behest. But while much has changed outwardly, the duplicity and danger that once drove Daniel to the American Colonies is still coin of the British realm. No sooner has Daniel set foot on his homeland when he is embroiled in a dark conflict that has been raging in the shadows for decades. It is a secret war between the brilliant, enigmatic Master of the Mint and closet alchemist Isaac Newton and his archnemesis, the insidious counterfeiter Jack the Coiner, a.k.a. Jack Shaftoe, King of the Vagabonds. Hostilities are suddenly moving to a new and more volatile level, as Half-Cocked Jack plots a daring assault on the Tower itself, aiming for nothing less than the total corruption of Britain's newborn monetary system. Unbeknownst to all, it is love that set the Coiner on his traitorous course; the desperate need to protect the woman of his heart — the remarkable Eliza, Duchess of Arcachon-Qwghlm — from those who would destroy her should he fail. Meanwhile, Daniel Waterhouse and his Clubb of unlikely cronies comb city and country for clues to the identity of the blackguard who is attempting to blow up Natural Philosophers with Infernal Devices — as political factions jockey for position while awaiting the impending death of the ailing queen; as the "holy grail" of alchemy, the key to life eternal, tantalizes and continues to elude Isaac Newton, yet is closer than he ever imagined; as the greatest technological innovation in history slowly takes shape in Waterhouse's manufactory. Everything that was will be changed forever ... The System of the World is the concluding volume in Neal Stephenson's Baroque Cycle, begun with Quicksilver and continued in The Confusion. Reamde: A Novel
In 1972, Richard Forthrast, the black sheep of an Iowa farming clan, fled to the mountains of British Columbia to avoid the draft. A skilled hunting guide, he eventually amassed a fortune by smuggling marijuana across the border between Canada and Idaho. As the years passed, Richard went straight and returned to the States after the U.S. government granted amnesty to draft dodgers. He parlayed his wealth into an empire and developed a remote resort in which he lives. He also created T’Rain, a multibillion-dollar, massively multiplayer online role-playing game with millions of fans around the world. But T’Rain’s success has also made it a target. Hackers have struck gold by unleashing REAMDE, a virus that encrypts all of a player’s electronic files and holds them for ransom. They have also unwittingly triggered a deadly war beyond the boundaries of the game’s virtual universe—and Richard is at ground zero. Racing around the globe from the Pacific Northwest to China to the wilds of northern Idaho and points in between, Reamde is a swift-paced thriller that traverses worlds virtual and real. Filled with unexpected twists and turns in which unforgettable villains and unlikely heroes face off in a battle for survival, it is a brilliant refraction of the twenty-first century, from the global war on terror to social media, computer hackers to mobsters, entrepreneurs to religious fundamentalists. Above all, Reamde is an enthralling human story—an entertaining and epic page-turner from the extraordinary Neal Stephenson. Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game. Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters. Deluxe Dungeon Master's Screen: A 4th Edition D&D Accessory
This accessory for the Dungeons & Dragons Fantasy Roleplaying Game is a beautiful addition to any game table and the ultimate aid for Dungeon Masters. The four-panel screen is made of durable game board-quality card stock, with a lavish illustration on the outside and handy reference tables and charts on the inside. The landscape design allows Dungeon Masters to see and reach over the screen without difficulty. Dungeon Masters can keep their notes and die rolls hidden from the players while having all important rules information at the ready. The Hobbit
The Fellowship of the Ring
The Return of the King
The Two Towers
The Hobbit
J.R.R. Tolkien's own description for the original edition: "If you care for journeys there and back, out of the comfortable Western world, over the edge of the Wild, and home again, and can take an interest in a humble hero (blessed with a little wisdom and a little courage and considerable good luck), here is a record of such a journey and such a traveler. The period is the ancient time between the age of Faerie and the dominion of men, when the famous forest of Mirkwood was still standing, and the mountains were full of danger. In following the path of this humble adventurer, you will learn by the way (as he did) — if you do not already know all about these things — much about trolls, goblins, dwarves, and elves, and get some glimpses into the history and politics of a neglected but important period. For Mr. Bilbo Baggins visited various notable persons; conversed with the dragon, Smaug the Magnificent; and was present, rather unwillingly, at the Battle of the Five Armies. This is all the more remarkable, since he was a hobbit. Hobbits have hitherto been passed over in history and legend, perhaps because they as a rule preferred comfort to excitement. But this account, based on his personal memoirs, of the one exciting year in the otherwise quiet life of Mr. Baggins will give you a fair idea of the estimable people now (it is said) becoming rather rare. They do not like noise." The Silmarillion
The title Silmarillion is shortened from Quenta Silmarillion, "The History of the Silmarils," the three great jewels created by Feanor, most gifted of the Elves, in which he imprisoned the light of the Two Trees that illumined Valinor, the land of the gods. When Morgoth, the first Dark Lord, destroyed the Trees, that light lived on only in the Silmarils; Morgoth seized them and set them in his crown, guarded in the impenetrable fortress of Angband in the north of Middle-earth. The Silmarillion is the history of the rebellion of Feanor and his people against the gods, their exile in Middle-earth, and their war, hopeless despite all the heroisim of Elves and Men, against the great Enemy. The book includes several other, shorter works beside The Silmarillion proper. Preceding it are "Ainulindale," the myth of Creation, and "Valaquenta," in which the nature and powers of each of the gods is set forth. After The Silmarillion is "Akallabeth," the story of the downfall of the great island kingdom of Numenor at the end of the Second Age; completing the volume is "Of the Rings of Power and the Third Age," in which the events of The Lord of the Rings are treated in the manner of The Silmarillion. This new edition of The Silmarillion contains the revised and corrected "second edition" text and, by way of introduction, a letter written by J.R.R. Tolkien in 1951, which provides a brilliant exposition of his conception of the earlier Ages. It also contains almost fifty full-color illustrations by the artist Ted Nasmith, many of which appear for the first time. A Confederacy of Dunces
Eats, Shoots & Leaves: The Zero Tolerance Approach to Punctuation
Planet Simpson: How A Cartoon Masterpiece Defined A Generation
American Science Fiction: Nine Classic Novels of the 1950s
American Science Fiction: Four Classic Novels 1953—1956 Frederik Pohl & C. M. Kornbluth / The Space Merchants Theodore Sturgeon / More Than Human Leigh Brackett / The Long Tomorrow Richard Matheson / The Shrinking Man 978-1-59853-158-9 American Science Fiction: Five Classic Novels 1956—1958 Robert Heinlein / Double Star Alfred Bester / The Stars My Destination James Blish / A Case of Conscience Algis Budrys / Who? Fritz Leiber / The Big Time 978-159853-159-6 Following its acclaimed three-volume edition of the novels of science fiction master Philip K. Dick, The Library of America now presents a two-volume anthology of nine groundbreaking works from the golden age of the modern science fiction novel. Long unnoticed or dismissed by the literary establishment, these “outsider” novels have gradually been recognized as American classics. Here are genre-defining works by such masters as Robert Heinlein, Richard Matheson, James Blish, and Alfred Bester. The themes range from time travel (Fritz Leiber’s The Big Time) to post-apocalyptic survival (Leigh Brackett’s The Long Tomorrow), from the prospect of a future dominated by multinational advertising agencies (Pohl and Kornbluth’s The Space Merchants) to the very nature of human identity in a technological age (Theodore Sturgeon’s More Than Human and Algis Budrys’s Who?). The range of styles is equally diverse, by turns satiric, adventurous, incisive, and hauntingly lyrical. Grappling in fresh ways with a world in rapid transformation, these visionary novels opened new imaginative territory in American writing. The Road to the Dark Tower: Exploring Stephen King's Magnum Opus
With the full cooperation of Stephen King himself, The Road to the Dark Tower examines the epic journey of the author to complete a story that threatened to overwhelm him. In this indispensable companion, Bev Vincent presents a book-by-book analysis of each volume in the series, tracing the Dark Tower's connections to King's other novels including The Stand, Insomnia, and Hearts in Atlantis, and offering insights from the author about the creative process involved in crafting his lifelong work-a work that has consumed not only Stephen King, but his legion of devoted readers. This is essential reading for any Dark Tower-or Stephen King-fan. Save Yourself, Mammal!: A Saturday Morning Breakfast Cereal Collection
The Most Dangerous Game: A Saturday Morning Breakfast Cereal Collection
Breadpig donates its profits to Khan Academy, a not-for-profit organization with the goal of changing education for the better by providing a free world-class education to anyone anywhere. A Dream of Armageddon: The Complete Supernatural Tales
Memories of the Future, Vol. 1
The Day After and Other Stories
The Day After - Tim is an angry and scared 18 year-old, trying to decide if surviving the zombie apocalypse is worth it. Room 302 - Something is very wrong with this picture. The Language Barrier - Sometimes it takes someone who doesn't speak your language to fully understand you. Poor Places - Eddie used to be somebody, but now he's a guy who plays poker and takes a lot of pills. Firefly: The Official Companion: Volume One
The Picture of Dorian Gray
Taking the reader in and out of London drawing rooms, to the heights of aestheticism, and to the depths of decadence, The Picture of Dorian Gray is not only a melodrama about moral corruption. Laced with bon mots and vivid depictions of upper-class refinement, it is also a fascinating look at the milieu of Wilde’s fin-de-siècle world and a manifesto of the creed “Art for Art’s Sake.” The ever-quotable Wilde, who once delighted London with his scintillating plays, scandalized readers with this, his only novel. Upon publication, Dorian was condemned as dangerous, poisonous, stupid, vulgar, and immoral, and Wilde as a “driveling pedant.” The novel, in fact, was used against Wilde at his much-publicized trials for “gross indecency,” which led to his imprisonment and exile on the European continent. Even so, The Picture of Dorian Gray firmly established Wilde as one of the great voices of the Aesthetic movement, and endures as a classic that is as timeless as its hero. Camille Cauti, Ph.D., is an editor and literary critic who lives in New York City. She is a specialist in the Catholic conversion trend among members of the avant-garde in London in the 1890s. Still Weird
John Dies at the End
STOP. You should not have touched this book with your bare hands. NO, don’t put it down. It’s too late. They’re watching you. My name is David Wong. My best friend is John. Those names are fake. You might want to change yours. You may not want to know about the things you’ll read on these pages, about the sauce, about Korrok, about the invasion, and the future. But it’s too late. You touched the book. You’re in the game. You’re under the eye. The only defense is knowledge. You need to read this book, to the end. Even the part with the bratwurst. Why? You just have to trust me. The important thing is this: The drug is called Soy Sauce and it gives users a window into another dimension. John and I never had the chance to say no. You still do. Unfortunately for us, if you make the right choice, we’ll have a much harder time explaining how to fight off the otherworldly invasion currently threatening to enslave humanity. I’m sorry to have involved you in this, I really am. But as you read about these terrible events and the very dark epoch the world is about to enter as a result, it is crucial you keep one thing in mind: None of this is was my fault. This Book Is Full of Spiders: Seriously, Dude, Don't Touch It
Originally released as an online serial where it received more than 70,000 downloads, John Dies at the End has been described as a "Horrortacular", an epic of "spectacular" horror that combines the laugh out loud humor of the best R-rated comedy, with the darkest terror of H.P. Lovecraft. The book went on to sell an additional 60,000 copies in all formats. As the sequel opens, we find our heroes, David and John, again embroiled in a series of horrifying yet mind-bogglingly ridiculous events caused primarily by their own gross incompetence. The guys find that books and movies about zombies may have triggered a zombie apocalypse, despite a complete lack of zombies in the world. As they race against the clock to protect humanity from its own paranoia, they must ask themselves, who are the real monsters? Actually, that would be the shape-shifting horrors secretly taking over the world behind the scenes that, in the end, make John and Dave kind of wish it had been zombies after all. Hilarious, terrifying, engaging and wrenching, This Book Is Full of Spiders, the next thrilling installment, takes us for a wild ride with two slackers from the midwest who really have better things to do with their time than prevent the apocalypse. The Tangled Web: A Guide to Securing Modern Web Applications
—Tavis Ormandy, Google Inc. Modern web applications are built on a tangle of technologies that have been developed over time and then haphazardly pieced together. Every piece of the web application stack, from HTTP requests to browser-side scripts, comes with important yet subtle security consequences. To keep users safe, it is essential for developers to confidently navigate this landscape. In The Tangled Web, Michal Zalewski, one of the world's top browser security experts, offers a compelling narrative that explains exactly how browsers work and why they're fundamentally insecure. Rather than dispense simplistic advice on vulnerabilities, Zalewski examines the entire browser security model, revealing weak points and providing crucial information for shoring up web application security. You'll learn how to: Perform common but surprisingly complex tasks such as URL parsing and HTML sanitizationUse modern security features like Strict Transport Security, Content Security Policy, and Cross-Origin Resource SharingLeverage many variants of the same-origin policy to safely compartmentalize complex web applications and protect user credentials in case of XSS bugsBuild mashups and embed gadgets without getting stung by the tricky frame navigation policyEmbed or host user-supplied content without running into the trap of content sniffingFor quick reference, "Security Engineering Cheat Sheets" at the end of each chapter offer ready solutions to problems you're most likely to encounter. With coverage extending as far as planned HTML5 features, The Tangled Web will help you create secure web applications that stand the test of time. Pathfinder Volume 1: Dark Waters Rising HC
Paizo's incredible award-winning fantasy world, fiction line, and tabletop RPG is now the ultimate fantasy comic from Dynamite Entertainment. With an action-packed story written by Jim Zub (Street Fighter Legends, Skullkickers) and incredibly detailed artwork by newcomer Andrew Huerta, this first volume introduces readers to a richly envisioned fantasy world filled with compelling characters and impressive sights. This beautiful, oversized hardcover collects the first six issues of the comic series and includes more than 30 pages of encounters, characters, and world detail for the Pathfinder Roleplaying Game, including a brand-new poster map of the region explored in the Pathfinder comic! |